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App Development Timeline Calculator

Not one number — five phases. See where the weeks actually go, and which of your decisions shorten the schedule.

Instant result Nothing to install Built by a Dubai dev team

1. Scope

2. Platforms

3. Size of the build

8 features

Four are covered by the base scope; each extra adds a bit over half a week.

2 integrations

Payment gateways, CRMs, ERPs, delivery partners, analytics platforms.

4. Team size

5. What is ready already?

Estimated time to launch

20 weeks

About 4.6 months · MVP scope · iOS + Android · 2–3 people
  • Discovery & scoping1 weekRequirements, user flows, tech plan
  • UI/UX design1.5 weeksWireframes, visual design, prototype
  • Development11.5 weeksFront-end, backend, integrations
  • QA & fixes3 weeksDevice testing, bug fixing, performance
  • Launch & store review2.5 weeksSubmission, review, release

How the App Development Timeline Calculator works

  1. 1

    Set scope and platforms

    MVP, standard or enterprise — and whether you are shipping to web, one store or both.

  2. 2

    Add features and integrations

    Each feature adds build time; each third-party integration adds roughly a week of its own.

  3. 3

    See the phase breakdown

    Discovery, design, development, QA and launch, with a bar showing how the weeks split.

Trusted By
Moham
Ultratec
Univest
Silvara
Apex
Vhold

An estimate is a starting point. A quote is a commitment.

This tool gives you the range we would quote before a scoping call. Send us what you got and we will turn it into a fixed-price proposal with a delivery date — usually within one business day.

  • Fixed price, fixed scope, fixed timeline
  • Built in Dubai, shipped to the App Store and Play Store
  • No obligation — most people just want a sanity check
WhatsApp us this result

Lock in a delivery date

We quote fixed scope, fixed price and a fixed launch date.

How long does it take to build an app?

A well-scoped MVP takes 8 to 14 weeks. A full-featured product takes 4 to 7 months. An enterprise platform with real integrations takes 6 to 12 months. Anyone promising a real app in two weeks is describing a prototype or a template.

Those ranges assume a dedicated small team, decisions made within a day or two, and no mid-project change of direction. Every one of those assumptions is where real projects slip.

Where the weeks actually go

  • Discovery (8–12%). Requirements, user flows, technical architecture. Skipping it does not save time, it moves the cost into rework later.
  • Design (15–25%). Wireframes, visual design and a clickable prototype. If you already have final designs, this collapses to a handover week.
  • Development (50–60%). The largest block, and the one most affected by team size.
  • QA (20–25% of development). Real device testing, edge cases, performance. Cutting QA is the single most expensive saving in software.
  • Launch (1–2.5 weeks). Store submission, review and release. Apple review is usually 24–48 hours but a rejection costs you a cycle.

Why a bigger team does not mean a proportionally faster app

Doubling the team does not halve the schedule. Coordination overhead grows, and some work is inherently sequential — you cannot build the checkout before the cart exists. Moving from one developer to a three-person pod is transformative. Moving from three to six buys maybe 25% more speed for double the cost.

The reliable way to compress a schedule is to reduce scope, not add people. Try dropping the feature slider by three and watch the timeline move more than a team upgrade achieves. The feature estimator shows exactly which ones are costing you weeks.

What causes projects to slip

In our experience, delays come from four places, and none of them are the code: slow feedback (a design review that takes ten days), undocumented third-party systems (the ERP integration nobody has the spec for), content (product copy and images that arrive late), and scope added mid-build.

You control three of those four. Naming one decision-maker, agreeing a 48-hour feedback turnaround, and having your content ready before development starts routinely saves more calendar time than any technical decision. See how we run projects and the app cost calculator for the budget side of the same plan.

What people use this for

Setting a realistic launch date with stakeholders
Working out whether a marketing date is achievable
Deciding if a bigger team is worth the cost
Seeing what having designs ready actually saves
Planning around Ramadan, summer or a trade show
Sequencing a phase-one and phase-two release

App Development Timeline Calculator — frequently asked questions

Typically 8 to 14 weeks from kickoff to a version real users can use, including design and store submission. A very focused single-workflow MVP with designs already prepared can ship in around 6 weeks.